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 The Pokemon, Realism and You
Professor Oak
 Posted: Oct 3 2014, 12:55 PM
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Professor Oak
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POKEMON
HOLOGRAPHIC uses all Pokemon from the OFFICIAL POKEDEX as well as POKEMON SAGE'S POKEDEX. Sprites for both can be found HERE.



Pokemon in this world exist very similarly to how they do within any other Pokemon medium. They show a level of sentience and emotional depth that’s vaguely human, an ability to understand far past the norm. However, this is no anime or handheld game. We’ve stripped away aspects of both to allow for more freedom, focusing more on interpersonal relationships with Pokemon rather than what purpose they could serve in a battle. In some ways we’ve simplified Pokemon. We’ve equalized species to give a sense of reality, lessened some abilities to encourage a feeling of actuality. And by making them the only other creatures on the planet aside from human beings, morality is further greyed when one considers what their usage morphs in.

Basically, these aren’t your everyday Pokemon. This page will help to clarify and define how Pokemon operate on Holographic. It’s important to understand the how’s and why’s. We took the most sensible approach possible to these creatures in order to give the world a sense of realism that Pokemon has not yet touched upon. These are not animals waiting to fight until they faint. Instead they have personal desires, emotions, and varying levels of intelligence. They are individuals within themselves. Because of that we wish to see malleable relationships made complicated by the difference between human and Pokemon.

This site isn’t so much about what humans can do with Pokemon, but what Pokemon do in the world. The things they decide, what they get attached to, the kind of politics and subcultures that would develop as a result from having them around. Pokemon can collaborate with humans more than just through a fight. They can be pets, they can be service animals, they can be messengers and transportation and beasts of agriculture. Their uses go as far as creativity allots. Several pieces of art and headcanon posts inspired our way of focusing on Pokemon. We suggest giving them a glace before moving forward: POST 1, POST 2, ART.

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Professor Oak
 Posted: Oct 6 2014, 04:09 PM
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Professor Oak
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INDIVIDUAL
For the most part, Pokemon remain as they were portrayed within the anime in terms of intelligence. The particulars vary species to species, Pokemon to Pokemon. While animalistic, they maintain a higher brain function overall than most of our reality’s animals. The only Pokemon we’ve actively reduced the intelligence of are those that are seemingly capable of human thought, the majority of which are psychic Pokemon. Psychic Pokemon overall will be a bit more clever than other types, but no Pokemon is capable of human speech.

Overall psychic Pokemon abilities are less effective when used against human beings. It takes great power or deep connection for a psychic Pokemon to communicate with a human telepathically, and even when it occurs the result is more based on empathy than words (i.e. communicating through emotion instead of speech).

Appearance
While species of Pokemon share similar appearances, on Holographic we have more room for variation. Physical traits are interesting - sometimes telling - things, so feel free to explore those concepts with the Pokemon used on the site. It can be something as simple slight hue changes of the coat and scales, or perhaps a change in the typical eye color. These things vary, and some tend to match the environment they’re caught in more than anything else. For example, a Torterra from the wilds of US would have incredibly different plant life on its shell than one from Borneo. Here is an example of this.

'Shiny' Pokemon originally were Pokemon with albinism. To use the term 'shiny' in this universe was considered derogatory. This is a rare congenital disorder that alters basic colors of a Pokemon's body. These days, with selective breeding and the popularisation of unique coat colours, the term has become synonymous with a vanity status. Shiny Pokemon are simply Pokemon whose coats or markings vary drastically from the original. That is the only change, they are in no way more powerful or weaker than other Pokemon.

Players are free to imagine their Pokemon realistically and complexly. This can make them more terrifying, more awe-inspiring, more adorable. For some inspiration to help imagine Pokemon more realistically, looking into arvalis's Realistic Pokemon series or check out our site inspiration tag on Tumblr. Many of these pieces were what inspired Holographic altogether.

Legendaries
Legendary Pokemon do exist. However, they are incredibly difficult to obtain and control. They are also generally more intelligent than other Pokemon, harder to train, almost impossible to breed, notoriously hard to catch, and many people are wary of them in general. The horror movies based around Pokemon like Giratina and Mewtwo certainly haven’t helped their reputation either.

At one point in time they were regarded as myths - one of the key reasons they’ve earned the term ‘legendary’. Over the last several decades the native population has gotten smaller as a result of over-hunting. While encountering a Legendary in the wild is considered extremely rare, successful breeding programs means that they are still accessible to those with enough money or connections. They are inherently stronger than normal Pokemon, but, as always, individual training, physique, and personality can affect their battle worthiness.

Legendaries are the source of myths, but they are in no way gods. Their powers should be grounded in as much realism as possible.

Mega Evolutions
After the events of LVC, a new subspecies of Pokemon emerged. These Pokemon were reported to be 'more advanced evolutions' of existing Pokemon, a change brought about by unknown and presumably dangerous serums.

Mega Pokemon parallel Legendaries, in that they are inherently stronger than normal Pokemon. However, they seem to be even more unpredictable and finicky, raising concerns in even the most talented of trainers.

Mega Pokemon are not available in the wild. All existing Megas in the Pacific League are currently being contained in CPCC facilities. Once rehabilitated and certified to not be a threat, they are assigned to skilled owners to help find them a place in society.

There are rumours of unregistered Mega Pokemon running amok owing to shady use of this mystery serum. Terrible mutations have been documented as a result of illegal experimentation, with no known cure.

Mega Legendaries and Ultra Beasts
These are purely lab grown Pokemon that are not available to the public. Most of these Pokemon are used in laboratory and research settings. There are rumours that, in order to aid with socialisation and more enriched growth, scientists in the Pacific League are considering assigning a few to select trainers.

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Professor Oak
 Posted: Oct 6 2014, 04:09 PM
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Professor Oak
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INTERACTION
Considering the usage of Pokemon on Holographic will vary heavily from what you may have seen on other roleplays of this genre, we’ve put together the following information. This should help clarify how some aspects of Pokemon are handled on the site overall.
Leveling and Moves
Instead of leveling on the site, Pokemon power is based on age, personal experience, and connection with the trainer. Age is perhaps the most important factor in this, with even untrained Pokemon evolving over a long enough period of time (if naturally occurring). Their lifespan is typically 100 years unless kept in an unhealthy environment.

There will also be no limitation on known moves. It is entirely up to the player to determine where a character’s Pokemon is at in their journey and what they’ve learned or developed. If they know multiple moves, that’s just fine. If they know next to none and are terrible at battling, that’s just as acceptable. All that is required is that the Pokemon and its level of power matches up with their possessor.

For example, house Pokemon who spent the majority of their time being a companion rather than a fighter will know less moves and be less adept at fighting than one who is with a trainer on their journey, even if they’re older and have evolved. Basically, we expect players to treat their Pokemon’s development just as logically as their character’s personal development.

As for Pokemon that evolve through evolutionary stones, that will work differently on-site. The evolution is not instant as it is in the game or show. Instead the Pokemon must be around the stone for some time before they evolve, essentially being affected by the item over a few weeks. This affect is permanent.

Z-Moves do not exist on Holo.

Battling
We’d like to think of battling as being more akin to the Pokemon anime than the video games. Battling is portrayed as erratic, with Pokemon using different moves or physical action than what the games allowed. In official Pokemon battles, trainers are expected to go back-and-forth style, one taking a turn after the other. But outside of the gym and in underground rings it’s more about visceral non-stop action. That’s is up to the players to determine how a battle goes unless admin assistance is requested, then a simple formula will be utilized.

Discussion pre-match and/or the allowance of freeform roleplay to ‘see what happens’ will be crucial in these events. Please remember that Holographic isn’t necessarily about being the best Pokemon trainer or a character being better at Pokemon battling than other trainers. What we’d like to create here is a shifting, fluxing environment with a plethora of chances for character growth instead of stagnancy. In short: be open to losing. Be considerate. Go for realism.

Catching
Players buy new Pokemon using the Berry Buy. Once the transaction is processed, characters may incorporate this new Pokemon however they choose. These Pokemon maybe be written as being bred, purchased, caught from the wild, previously owned - just about anything you can think of.

Players are fully in charge of handling the purchased Pokemon. Why it is there, its size, scale, age, those details will be handled by the roleplayers involved.

Once a Pokemon is bought, characters can continue to reference that Pokemon and bring it forward without staff assistance. Be as creative and elaborate with this as you wish – they are your story lines to develop, after all.

Trading
Trading on the site works very easily. There are two easy options for this, the Wonder Trade and Open Trade. Through Wonder Trade, one can exchange any Pokemon for another one at random. Open Trade allows for players to post Pokemon they’d wish to trade for particular options. More details and instructions can be viewed through the aforementioned links.
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